
The games and Software has The following legal protection: Copyrights (Playing cards, therapy cards, game instructions, package design and puzzle), Trademark (Opuzzo)and Design Patent of the Opuzzo shape.
The Opuzzo 360 game is a hands-on 3D puzzle card game. The game challenge each player to manipulate the 3D puzzle into the correct shape that matches the shape configuration on the playing cards. Each card has a point value. Once every card is played the players total up their points. The player with the largest number of points wins the game. The Opuzzo game can strengthen the brains memory, learning, creativity, and cognitive skills.
Dr. Rasheed, the Opuzzo 360 inventor has researched educational needs to improve K-12 learning in the United States. He designed the Opuzzo 3D puzzle to improve cognitive and learning skills. According to the 2022 report of the International Program for Student Assessment (PISA), the United State is rank 18 in Math and Science. Singapore is rank #1 in Math and Science according to the PISA report in 2022. 3D 3D Brain Teaser Puzzles are used in the following K-12 public school: Singapore, Finland, Japan, Sweden, Norway, China, India, United States, South Korea, United Arab Emirates, and India. However, very few K-12 schools in the United States are using 3D Brain Teaser Puzzles.
https://factsmaps.com/wp-content/uploads/2023/12/PISA-2022-Worldwide-Ranking-1024x768-1.webp
The Opuzzo, Inc. designs and manufactures the educational 3D brain, teaser puzzle card game, Opuzzo 360. Neurologist contend 3D puzzles improves the brains cognitive skills and memory. The puzzle also is intrinsic with math and emulates, math problem-solving. The Opuzzo 360 game is a general market product which is marketed in K-12 public and private schools, online retailers, such as Amazon, and Walmart. Also, the puzzles can be used as a therapy device to improve eye and hand coordination in stroke victims, Alzheimer and dementia patience.
INVENTOR
The Opuzzo experience and system was invented by Dr. Thomas Abdul Rasheed Ph.D./MFA, Who has been a Design Professor in Product and Visual Communications Design for over twenty years.
Dr. Rasheed acquired his Doctor of Philosophy degree in Educational Technology from the College of Education, Division of Educational Technology, Research and Assessments at Northern Illinois University. His dissertation was predicated on a qualitative interdisciplinary case study of an educational engineering computer video game. The video game Spumone was used to teach Newtonian physics in the College of Engineering at NIU. The research he conducted revealed the engineering game (Spumone) learner-centered design and student motivational strategies. http://www.spumone.org/
Dr. Rasheed also obtained a Master of Fine Arts degree in Visual Communications from Northern Illinois University, School of Art and Design. His Bachelor of Science degree in Fine Arts was acquired at Florida A&M University. Dr Rasheed’s vitae, bio, Art/Design work, and research can be viewed at his personal website Dossier: https://thomasrasheeddesigner.com

According to Dr. Richard Restak, an award-winning Neuroscientist and neuropsychiatrist: "The interactive use of puzzles is a fun way to stimulate the brain's capacity to learn." Most Neuroscientists have concluded that people who engage in puzzle solving activities improve their brain and transform these skills into everyday life problem-solving.
The brain function evitable undergoes a decline over the years of our life. However, perhaps engaging in a deliberate activity of playing puzzles and games will improve our brain's ability to concentrate, memorize, problem-solve, visual observation, logical reasoning, cognitive thinking, imagination, and creativity.
The repetitive activity of puzzles is needed for the brain's information to be held in the long turn-memory. The effect of the interactive puzzles is located in the left hemisphere of the brain.



We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.