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filler@godaddy.com
The games and Software has The following legal protection: Copyrights (Playing cards, therapy cards, game instructions, package design and puzzle), Trademark (Opuzzo)and Design Patent of the Opuzzo shape.
The Opuzzo Experience is a series of products that can stimulate brain learning, memory, and cognitive skills. Also, products to improve the quality of living. The Opuzzo Experience consists of the following categories: Interactive learning puzzles, therapy devices, memory therapy puzzles, computer software design, and educational video games.
The Opuzzo 360 game is a hands-on 3D puzzle card game. The game challenge each player to manipulate the 3D puzzle into the correct shape that matches the shape configuration on the playing cards. Each card has a point value. Once every card is played the players total up their points. The player with the largest number of points wins the game. The Opuzzo game can strengthen the brains memory, learning, creativity, and cognitive skills.
The Opuzzo experience and system was invented by Dr. Thomas Abdul Rasheed Ph.D./MFA, Who is a professor in visual communications and design. Dr. Rasheed acquired his Doctor of Philosophy degree in Instructional Technology from the College of Education, Division of Educational Technology, Research and Assessments at Northern Illinois University. His dissertation was predicated on a qualitative interdisciplinary case study of an educational engineering computer game. The game was used to teach Newtonian physics in the College of Engineering at NIU. The research he conducted revealed the engineering game (Spumone) learner-centered design and student motivational strategies. http://www.spumone.org/
Dr. Rasheed also obtained a Master of Fine Arts degree in Visual Communications from Northern Illinois University, School of Art and Design. His Bachelor of Science degree in Fine Arts was acquired at Florida A&M University. Dr Rasheed’s vitae, bio, and research can be viewed at his personal website: https://thomasrasheeddesigner.com/
According to Dr. Richard Restak, an award-winning Neuroscientist and neuropsychiatrist: "The interactive use of puzzles is a fun way to stimulate the brain's capacity to learn." Most Neuroscientists have concluded that people who engage in puzzle solving activities improve their brain and transform these skills into everyday life problem-solving.
The brain function evitable undergoes a decline over the years of our life. However, perhaps engaging in a deliberate activity of playing puzzles and games will improve our brain's ability to concentrate, memorize, problem-solve, visual observation, logical reasoning, cognitive thinking, imagination, and creativity.
The repetitive activity of puzzles is needed for the brain's information to be held in the long turn-memory. The effect of the interactive puzzles is located in the left hemisphere of the brain.